The Red Rose Cafe

Dear Journal - I don't think we can trust them.

Dear Journal,

Today my companions and I disposed of a minor unliving one. And destroyed an evil scroll denying resources to those who would use false life for petty power struggles! :D
We went into some caves where I learned that my new friends don’t know how to walk quietly. You’d think they’d strapped pots and pans to themselves should you hear them. The skeleton was in a box. A trap of sorts. Like the flame that hit me. Where can we find a good rogue? Anyway, they kept wanting to talk to it! >:-( And save it! It’s dead!! There’s nothing to save! At least they got the hint when I smashed it in.
This is why I don’t think we can trust them. I thought that this was an evil offshoot of Cal Zuton’s club that Caspian was running. So we disposed of them as is right. And then I gave Zuton’s instruments back to what I thought was the true faithful but they weren’t happy. They didn’t try to distance themselves at all from the skeleton in a box! ><(((*> So they must be evil too. :( I shall have to dismantle their religion. I shall expose their evil to the authorities and show them the ways of the true god of law. Perhaps Dave can be saved. It would be a shame if I had to dispose of him too. :(
Our leads are limited. We have Caspian’s map marked with Xs (not treasure apparently). Unfortunately we don’t know whether the x are important or unimportant, like crossed out. Is he going there or has he been there? Are these “food-producing-cities” to be ignored or attacked? We are left with questions. I suppose we are going to have to check them out one at a time. Annoying. I’ll be leaving my brothers and sisters for a long time if I do that.

Oh well. Onward we go. <3><3><3

View
Prodromus Kashii - Travel Journal
Big truble in little Red Rose Caffe #1&2

entry #1

After the long cool-down in our party, after we did some small jobs to keep our position in the Red rose caffe a high paladin from the order of light viisted us.

The task as easy as it sounded, to catch and deal with her misbehaving necromancer son lead us to the hideout of the forward point base of the cult of his in the caves.

. . .

After a few days of travelling we happened to find them.
Shots have been fired and we found ourselves to fight for our lives.
3 acolites have been shot dead, or so we thought.

After we looked around the area for more troublemakers (like the one shadow creature, that tryed to steal our war-priests bag of holding) we found the smugglers den. we took care of that too.

the journey back was uneventfull, well I say that. The bombs are super effective against armoured creatures like crabs. so we got some crab meat.

. . .

We reported back to the high ranked paladin and got sent to another city after we collected our reward.


entry #2

We took the main road to the city, we needed to be at. (names change and may warry through the ages, so I see it pointless to note them down), life goes on even without our involvement and there are bad things on this world already, that will remain there…

We got into the city. apparently got followed as we tryed to make our way into the temple of the related temple to the paladin, so we could forward the messages of the necromantic activities of the cult.

we got captured and imprisoned. tryed to escape and blew up the door, that was holding us.

the tengu friend is an interesting one, not a bird-brain, but still funny.

Of course we escaped without any problems and combat interaction from our guards, but we told them that one of their followers is practicing necromancery. we got accused, that we killed them and were threattened to be imprisoned, but as I said, we made it out just fine, easy job. easy money. good karma. good life.

We might be able to finish the job in no time…

Bird person is still funny, the fox lady is clever, changeling is usefull and the fighter has a fitting fighting spirit. I just do not want to blow our cower, so I should keep the explosives to minimum, while we are in the city…


View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.